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ACMACE
2007
ACM
13 years 9 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
WINE
2010
Springer
251views Economy» more  WINE 2010»
13 years 5 months ago
The Complexity of Equilibria in Cost Sharing Games
We study Congestion Games with non-increasing cost functions (Cost Sharing Games) from a complexity perspective and resolve their computational hardness, which has been an open que...
Vasilis Syrgkanis
GRAPHICSINTERFACE
2011
12 years 11 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
ICML
2003
IEEE
14 years 8 months ago
Planning in the Presence of Cost Functions Controlled by an Adversary
We investigate methods for planning in a Markov Decision Process where the cost function is chosen by an adversary after we fix our policy. As a running example, we consider a rob...
H. Brendan McMahan, Geoffrey J. Gordon, Avrim Blum
CCS
2007
ACM
13 years 11 months ago
Mitigating denial-of-service attacks in MANET by distributed packet filtering: a game-theoretic approach
Defending against denial-of-service (DoS) in a mobile ad hoc network (MANET) is challenging because the network topology is dynamic and nodes are selfish. In this paper, we propos...
Xiaoxin Wu, David K. Y. Yau