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» Pattern Languages in Interaction Design
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ICTAI
2008
IEEE
14 years 2 months ago
Information Extraction as an Ontology Population Task and Its Application to Genic Interactions
Ontologies are a well-motivated formal representation to model knowledge needed to extract and encode data from text. Yet, their tight integration with Information Extraction (IE)...
Alain-Pierre Manine, Érick Alphonse, Philip...
EICS
2011
ACM
12 years 12 months ago
Hayaku: designing and optimizing finely tuned and portable interactive graphics with a graphical compiler
Although reactive and graphically rich interfaces are now mainstream, their development is still a notoriously difficult task. This paper presents Hayaku, a toolset that supports...
Benjamin Tissoires, Stéphane Conversy
METRICS
2003
IEEE
14 years 1 months ago
Measuring and Improving Design Patterns Testability
This paper addresses not only the question of testability measurement of OO designs but also focuses on its practicability. While detecting testability weaknesses (called testabil...
Benoit Baudry, Yves Le Traon, Gerson Sunyé,...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
HAPTICS
2009
IEEE
14 years 3 months ago
Vibrotactile score: A score metaphor for designing vibrotactile patterns
Despite the plethora of vibrotactile applications that already have begun to impact our everyday life, how to design vibrotactile patterns easily and efficiently remains to be a ...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi