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» Pattern Languages in Interaction Design
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CHI
2010
ACM
14 years 12 days ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
IWPC
2002
IEEE
14 years 1 months ago
Pattern-Supported Architecture Recovery
Architectural patterns and styles represent important design decisions and thus are valuable abstractions for architecture recovery. Recognizing them is a challenge because styles...
Martin Pinzger, Harald Gall
PUC
2010
87views more  PUC 2010»
13 years 6 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
EUROSSC
2007
Springer
14 years 2 months ago
The Design of a Pressure Sensing Floor for Movement-Based Human Computer Interaction
This paper addresses the design of a large area, high resolution, networked pressure sensing floor with primary application in movement-based human-computer interaction (M-HCI). T...
Sankar Rangarajan, Assegid Kidané, Gang Qia...
POPL
2007
ACM
14 years 8 months ago
Geometry of synthesis: a structured approach to VLSI design
We propose a new technique for hardware synthesis from higherorder functional languages with imperative features based on Reynolds's Syntactic Control of Interference. The re...
Dan R. Ghica