Sciweavers

9 search results - page 1 / 2
» Pattern-Based Texturing Revisited
Sort
View
SIGGRAPH
1999
ACM
14 years 3 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
SI3D
2003
ACM
14 years 4 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
PG
2002
IEEE
14 years 3 months ago
Pattern-Based Texture Metamorphosis
Ziqiang Liu, Ce Liu, Heung-Yeung Shum, Yizhou Yu
APGV
2005
ACM
129views Visualization» more  APGV 2005»
14 years 4 months ago
A closer look at texture metrics
This paper presents some insights into perceptual metrics for texture pattern categorization. An increasing number of researchers in the field of visualization are trying to explo...
Haleh Hagh-Shenas, Victoria Interrante
BMVC
2000
14 years 6 days ago
Shape from Texture: Homogeneity Revisited
The objective of this paper is to estimate the orientation of a scene plane from an uncalibrated perspective image under the assumption that the scene is coated with a homogeneous...
Antonio Criminisi, Andrew Zisserman