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» Patterns, Tools and Models for Interaction Design
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ICSE
2003
IEEE-ACM
14 years 7 months ago
Towards a Systems Engineering Pattern Language: Applying i* to Model Requirements-Architecture Patterns
This paper reports the results of exploratory research to develop a pilot pattern language for systems engineers at BAE SYSTEMS. The pattern language was designed to encapsulate k...
Pete Pavan, Neil A. M. Maiden, Xiaohong Zhu
DIGRA
2003
Springer
14 years 21 days ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
CORR
2011
Springer
227views Education» more  CORR 2011»
13 years 2 months ago
Message Structures: a modelling technique for information systems analysis and design
Despite the increasing maturity of model-driven development (MDD), some research challenges remain open in the field of information systems (IS). For instance, there is a need to i...
Sergio España, Arturo González, Osca...
ICSM
2006
IEEE
14 years 1 months ago
Guiding the Application of Design Patterns Based on UML Models
Software design patterns are documented best practice solutions that can be applied to reoccurring problems. Although well documented, there are often opportunities to apply them ...
Lionel C. Briand, Yvan Labiche, Alexandre Sauve
CADUI
2004
13 years 9 months ago
MAUI: An Interface Design Tool Based on Matrix Algebra
Abstract We describe MAUI, a user interface design tool that is based on a matrix algebra model of interaction. MAUI can be used to build and analyse designs for interactive system...
Jeremy Gow, Harold W. Thimbleby