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» Patterns, Tools and Models for Interaction Design
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VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
13 years 6 months ago
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...
ACISP
1997
Springer
13 years 11 months ago
Enabling Technology for the Trading of MPEG-encoded Video
tracts, pp. 11-17. (http://www.qucis.queens.ca/achallc97/papers/p028.html) Alexa, Melina; Rostek, Lothar Pattern Concordances - TATOE calls XGrammar. Presented at ACH -ALLC97, King...
Jana Dittmann, Arnd Steinmetz
ATAL
2003
Springer
14 years 22 days ago
Customizing AOSE methodologies by reusing AOSE features
Future large-scale software development projects will require engineering support for a diverse range of software quality attributes, such as privacy and openness. It is not feasi...
Thomas Juan, Leon Sterling, Maurizio Martelli, Viv...
ASPLOS
2008
ACM
13 years 9 months ago
Learning from mistakes: a comprehensive study on real world concurrency bug characteristics
The reality of multi-core hardware has made concurrent programs pervasive. Unfortunately, writing correct concurrent programs is difficult. Addressing this challenge requires adva...
Shan Lu, Soyeon Park, Eunsoo Seo, Yuanyuan Zhou
ATAL
2009
Springer
14 years 2 months ago
Increasing the expressiveness of virtual agents: autonomous generation of speech and gesture for spatial description tasks
Embodied conversational agents are required to be able to express themselves convincingly and autonomously. Based on an empirial study on spatial descriptions of landmarks in dire...
Kirsten Bergmann, Stefan Kopp