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» Patterns, Tools and Models for Interaction Design
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EMSOFT
2005
Springer
14 years 1 months ago
Using separation of concerns for embedded systems design
systems are commonly abstracted as collections of interacting components. This perspective has lead to the insight that component behaviors can be defined separately from admissi...
Ethan K. Jackson, Janos Sztipanovits
KI
2007
Springer
14 years 1 months ago
Extracting Patterns of Individual Movement Behaviour from a Massive Collection of Tracked Positions
A EU-funded project GeoPKDD develops methods and tools for analysis of massive collections of movement data, which describe changes of spatial positions of discrete entities. Withi...
Gennady L. Andrienko, Natalia V. Andrienko
ACMACE
2004
ACM
14 years 1 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
IVS
2007
120views more  IVS 2007»
13 years 7 months ago
Visual exploration and analysis of historic hotel visits
Understanding the spatial and temporal characteristics of individual and group behavior in social networks is a critical component of visual tools for intelligence analysis, emerg...
Chris Weaver, David Fyfe, Anthony Robinson, Deryck...
CHI
2005
ACM
14 years 8 months ago
Extensible input handling in the subArctic toolkit
The subArctic user interface toolkit has extensibility as one of its central goals. It seeks not only to supply a powerful library of reusable interactive objects, but also make i...
Scott E. Hudson, Jennifer Mankoff, Ian E. Smith