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» Patterns, Tools and Models for Interaction Design
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ICSE
2004
IEEE-ACM
14 years 25 days ago
Precise Modeling of Design Patterns in UML
Prior research attempts to formalize the structure of object-oriented design patterns for a more precise specification of design patterns. It also allows automation support to be ...
Jeffrey Ka-Hing Mak, Clifford Sze-Tsan Choy, Danie...
DIGRA
2003
Springer
14 years 21 days ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
CC
2001
Springer
150views System Software» more  CC 2001»
13 years 11 months ago
SmartTools: A Generator of Interactive Environments Tools
SmartTools is a development environment generator that provides a structure editor and semantic tools as main features. The well-known visitor pattern technique is commonly used fo...
Isabelle Attali, Carine Courbis, Pascal Degenne, A...
ICAS
2008
IEEE
151views Robotics» more  ICAS 2008»
14 years 1 months ago
A Transformational Approach for Pattern-Based Design of User Interfaces
A pattern-based approach to user interface development is presented that is explicitly based on artifacts contained in a task and a domain models. Exploiting a task model or a dom...
Costin Pribeanu, Jean Vanderdonckt
ACMDIS
2000
ACM
13 years 12 months ago
A Pattern Approach to Interaction Design
To create successful interactive systems, user interface designers need to cooperate with developers and application domain experts in an interdisciplinary team. These groups, how...
Jan O. Borchers