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» Patterns, Tools and Models for Interaction Design
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CHI
2006
ACM
14 years 9 months ago
Sashay: designing for wonderment
No longer confined to our offices, schools, and homes, technology is expanding at an astonishing rate across our everyday public urban landscapes. From the visible (mobile phones,...
Eric Paulos, Chris Beckmann
ENTCS
2010
85views more  ENTCS 2010»
13 years 9 months ago
Global Coordination Policies for Services
An important issue of the service oriented approach is the possibility to aggregate, through programmable coordination patterns, the activities involved by service interactions. T...
Vincenzo Ciancia, Gian Luigi Ferrari, Roberto Guan...
ECMDAFA
2010
Springer
151views Hardware» more  ECMDAFA 2010»
14 years 4 days ago
Generative Technologies for Model Animation in the TopCased Platform
Domain Specific Modeling Languages (DSML) are more and more used to handle high level concepts, and thus bring complex software development under control. The increasingly recurrin...
Xavier Crégut, Benoît Combemale, Marc...
SIGMOD
2009
ACM
218views Database» more  SIGMOD 2009»
14 years 9 months ago
DejaVu: declarative pattern matching over live and archived streams of events
DejaVu is an event processing system that integrates declarative pattern matching over live and archived streams of events on top of a novel system architecture. We propose to dem...
Nihal Dindar, Baris Güç, Patrick Lau, ...
GRAPHITE
2003
ACM
14 years 2 months ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...