Sciweavers

1009 search results - page 57 / 202
» Patterns, Tools and Models for Interaction Design
Sort
View
AHS
2006
IEEE
113views Hardware» more  AHS 2006»
14 years 18 days ago
A Honeycomb Development Architecture for Robust Fault-Tolerant Design
A new hardware developmental model that shows strong robust transient fault-tolerant abilities and is motivated by embryonic development and a honeycomb structure is presented. Ca...
Andy M. Tyrrell, Hong Sun
ICS
2011
Tsinghua U.
13 years 8 days ago
An idiom-finding tool for increasing productivity of accelerators
Suppose one is considering purchase of a computer equipped with accelerators. Or suppose one has access to such a computer and is considering porting code to take advantage of the...
Laura Carrington, Mustafa M. Tikir, Catherine Olsc...
EDOC
2009
IEEE
14 years 3 months ago
Using Enterprise Architecture Management Patterns to Complement TOGAF
—The design of an Enterprise Architecture (EA) management function for an enterprise is no easy task. Various frameworks exist as well as EA management tools, which promise to de...
Sabine Buckl, Alexander M. Ernst, Florian Matthes,...
APSEC
2004
IEEE
14 years 17 days ago
Tool Supported Development of Service-Based Systems
Service-based systems engineering is a recent paradigm that has proven useful for the development of multifunctional systems, whose functions may be used in different contexts and...
Martin Deubler, Johannes Grünbauer, Gerhard P...
SOFTVIS
2006
ACM
14 years 2 months ago
Using social agents to visualize software scenarios
Enabling nonexperts to understand a software system and the scenarios of usage of that system can be challenging. Visually modeling a collection of scenarios as social interaction...
Thomas A. Alspaugh, Bill Tomlinson, Eric Baumer