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» Patterns, Tools and Models for Interaction Design
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CHI
2010
ACM
13 years 10 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
TOOLS
1999
IEEE
14 years 1 months ago
Combining Object Orientation and Dataflow Modelling in the Vission Simulation System
Scientific visualization and simulation frameworks mostly use data/event flow mechanisms for simulation specification, control, and interactivity. Even though object orientation p...
Alexandru Telea
CGI
2000
IEEE
14 years 1 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
CHI
2005
ACM
14 years 9 months ago
Supporting efficient development of cognitive models at multiple skill levels: exploring recent advances in constraint-based mod
This paper presents X-PRT, a new cognitive modeling tool supporting activities ranging from interface design to basic cognitive research. X-PRT provides a graphical model developm...
Irene Tollinger, Richard L. Lewis, Michael McCurdy...
CARS
2001
13 years 10 months ago
Design of a neurosurgical procedure model for multimodal image-guided surgery
: In multimodal image-guided surgery, surgeons have to manage large amounts of information (i.e. images) to plan and perform the surgical procedure. To facilitate management we att...
Pierre Jannin, M. Raimbault, Xavier Morandi, E. Se...