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» Patterns, Tools and Models for Interaction Design
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KDD
2004
ACM
135views Data Mining» more  KDD 2004»
14 years 9 months ago
Discovering additive structure in black box functions
Many automated learning procedures lack interpretability, operating effectively as a black box: providing a prediction tool but no explanation of the underlying dynamics that driv...
Giles Hooker
ICPR
2006
IEEE
14 years 10 months ago
Human-Robot Interaction by Whole Body Gesture Spotting and Recognition
An intelligent robot is required for natural interaction with humans. Visual interpretation of gestures can be useful in accomplishing natural Human-Robot Interaction (HRI). Previ...
A-Yeon Park, Hee-Deok Yang, Seong-Whan Lee
INFOVIS
2003
IEEE
14 years 2 months ago
Design Choices when Architecting Visualizations
In this paper, we focus on some of the key design decisions we faced during the process of architecting a visualization system and present some possible choices, with their associ...
Diane Tang, Chris Stolte, Robert Bosch
INTERACT
2003
13 years 10 months ago
Enticing People to Interact with Large Public Displays in Public Spaces
: Large displays are increasingly being placed in public places to support community and social activities. However, a major problem that has been observed with this new form of pu...
Harry Brignull, Yvonne Rogers
CHI
1997
ACM
14 years 1 months ago
MOBI-D: A Model-Based Development Environment for User-Centered Design
MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
Angel R. Puerta, David Maulsby