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» Patterns: from system design to software testing
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ICCAD
2003
IEEE
109views Hardware» more  ICCAD 2003»
16 years 19 days ago
Large-Scale Circuit Placement: Gap and Promise
Placement is one of the most important steps in the RTLto-GDSII synthesis process, as it directly defines the interconnects, which have become the bottleneck in circuit and syste...
Jason Cong, Tim Kong, Joseph R. Shinnerl, Min Xie,...
150
Voted
INTERACT
2003
15 years 5 months ago
Error Resolution Strategies for Interactive Television Speech Interfaces
: Using speech input to augment the remote control can be an alternative interaction technique for interactive television. However, little is known about how to design such a syste...
Aseel Berglund, Pernilla Qvarfordt
140
Voted
SIGIR
2010
ACM
15 years 7 months ago
Uncovering social spammers: social honeypots + machine learning
Web-based social systems enable new community-based opportunities for participants to engage, share, and interact. This community value and related services like search and advert...
Kyumin Lee, James Caverlee, Steve Webb
152
Voted
CIKM
2005
Springer
15 years 9 months ago
Opportunity map: a visualization framework for fast identification of actionable knowledge
Data mining techniques frequently find a large number of patterns or rules, which make it very difficult for a human analyst to interpret the results and to find the truly interes...
Kaidi Zhao, Bing Liu, Thomas M. Tirpak, Weimin Xia...
148
Voted
AIIDE
2008
15 years 6 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...