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» Patterns and computer game design innovation
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ACMACE
2010
ACM
13 years 4 months ago
Exploiting MMORPG log data toward efficient RMT player detection
To detect players who are engaged in real-money trading (RMT) in massively multi-player online role-playing games (MMORPGs), behavior of players was analyzed using log data of a c...
Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hi...
CIE
2010
Springer
13 years 6 months ago
PuzzleTale: A tangible puzzle game for interactive storytelling
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Yang Ting Shen, Ali Mazalek
WIOPT
2010
IEEE
13 years 7 months ago
Competitive interference-aware spectrum access in cognitive radio networks
—Cognitive radio networks provide the capability to share the wireless channel with licensed (primary) users in an opportunistic manner. Primary users have a license to operate i...
Jocelyne Elias, Fabio Martignon, Antonio Capone, E...
CHI
2009
ACM
14 years 9 months ago
From interaction to trajectories: designing coherent journeys through user experiences
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...
DAC
2006
ACM
14 years 3 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...