As part of the delivery an automated hub for a postal operator, the Solystic company has to build a complex and feature rich Information System that supports a highly automated pr...
This paper considers cross-cultural patterns of game-playing activities. The paper is part of an overall argument regarding computer games as a possible technological entry point ...
Project-centred learning is increasingly used both in academia and in companies; universities train students to master complex tasks, often suggested by real-life situations, while...
The research project currently in progress aims to develop a comprehensive understanding of the childrens multimedia publishing industry in the UK and the challenges of adapting...
Abstract. Nowadays, engineering studies are characterized by high mobility of students, lecturers and workforce and by the dynamics of multinational companies where "classes&q...
Aldo Bongio, Jan van Bruggen, Stefano Ceri, Valent...