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» Patterns of Change in Design Metaphor: A Case Study
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CONCURRENCY
2002
89views more  CONCURRENCY 2002»
13 years 8 months ago
MyPYTHIA: a recommendation portal for scientific software and services
In this paper, we outline the design of a recommendation system (MyPYTHIA) implemented as a web portal. MyPYTHIA's design objectives include evaluating the quality and perfor...
Elias N. Houstis, Ann Christine Catlin, Nitesh Dha...
CRYPTO
2000
Springer
134views Cryptology» more  CRYPTO 2000»
14 years 1 months ago
Taming the Adversary
Abstract. While there is a great deal of sophistication in modern cryptology, simple (and simplistic) explanations of cryptography remain useful and perhaps necessary. Many of the ...
Martín Abadi
WSC
2007
13 years 11 months ago
What I wish they would have taught me (or that I would have better remembered!) in school
This panel reflects upon their experiences as simulation professionals and shares their thoughts regarding elements of their simulation education that they have found most helpful...
Charles R. Standridge, Daniel A. Finke, Carley Jur...
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 2 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ESEM
2007
ACM
14 years 22 days ago
Value-Based Empirical Research Plan Evaluation
Empirical studies are crucial to gain evidence on the effects of software engineering methods and tools in defined contexts. However, empirical studies can be costly and thus need...
Stefan Biffl, Dietmar Winkler