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» Pedagogical Models in Network-Based Education
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SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 7 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
ICALT
2003
IEEE
14 years 25 days ago
Constructivism vs. Objectivism: Where is difference for Designers of e-Learning Environments?
This position paper discusses different philosophical views of learning and the consequences of these different epistemologies on the design of online learning environments. Acade...
Miguel Baptista Nunes, Maggie McPherson
C5
2008
IEEE
14 years 2 months ago
Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds
This paper, referring to a work in progress, describes functional elements of the user interface of a Virtual World that may provide an important contribution to the process by wh...
Filipe Santos, Benjamim Fonseca, Leonel Morgado, P...
SIGCSE
2005
ACM
179views Education» more  SIGCSE 2005»
14 years 1 months ago
Design patterns for database pedagogy: a proposal
Courses in Relational Databases largely use a domain-specific design approach different from that used in the rest of the curriculum. Use of the Unified Process, UML, and Design P...
Thomas J. Marlowe, Cyril S. Ku, James W. Benham
ECTEL
2006
Springer
13 years 11 months ago
Guided and Interactive Factory Tours for Schools
School education today aims at improving the integration of school and professional life. A popular way to provide first hand experiences to students are guided factory tours. Comp...
Andreas Kaibel, Andreas Auwärter, Milos Kravc...