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UIST
1998
ACM
13 years 12 months ago
Path Drawing for 3D Walkthrough
This paper presents an interaction technique for walkthrough in virtual 3D spaces, where the user draws the intended path directly on the scene, and the avatar automatically moves...
Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hid...
BEHAVIOURIT
2010
13 years 5 months ago
Individual attitude toward improvisation in information systems development
Improvisation is rapidly becoming an important issue for both scholars and practitioners. Organizations that operate in turbulent environments must learn to swiftly adapt and resp...
Massimo Magni, B. Provera, Luigi Proserpio

Publication
159views
12 years 7 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...
MSE
2005
IEEE
150views Hardware» more  MSE 2005»
14 years 1 months ago
A Cohesive FPGA-Based System-on-Chip Design Curriculum
A graduate-level computer engineering course sequence at the OGI School of Science and Engineering teaches state-of-the-art digital system design practices and system-on-chip desi...
John D. Lynch, Daniel Hammerstrom, Roy Kravitz
DATE
2006
IEEE
108views Hardware» more  DATE 2006»
14 years 1 months ago
Software-friendly HW/SW co-simulation: an industrial case study
This paper proposes a novel HW/SW co-simulation approach that minimizes the impact on software designers. We propose a SystemC-based system that enables the software team to test ...
Juanjo Noguera, Luis Baldez, Narcis Simon, Lluis A...