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NETGAMES
2006
ACM
14 years 2 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
WWW
2008
ACM
14 years 9 months ago
m-Dvara 2.0: Mobile & Web 2.0 Services Integration for Cultural Heritage
Web 2.0 marks a new philosophy where user is the main actor and content producer: users write blogs and comments, they tag, link, and upload photos, pictures, videos, and podcasts...
Paolo Coppola, Raffaella Lomuscio, Stefano Mizzaro...
WWW
2008
ACM
14 years 9 months ago
Setting Access Permission through Transitive Relationship in Web-based Social Networks
The rising popularity of Web 2.0, such as blogs, forums, online calendars/diaries, etc., makes users more interested in keeping their data on the Web. Sharing of such data could m...
Dan Hong, Vincent Y. Shen
PERCOM
2010
ACM
13 years 7 months ago
Sensor.Network: An open data exchange for the web of things
Abstract—Tiny, wireless, sensors embedded in a large number of Internet-capable devices–smart phones, cameras, cars, toys, medical instruments, home appliances and energy meter...
Vipul Gupta, Arshan Poursohi, Poornaprajna Udupi
ISORC
2006
IEEE
14 years 2 months ago
Dynamically Deploying Web Services on a Grid using Dynasoar
Dynasoar is an infrastructure for dynamically deploying Web Services over a Grid or the Internet. It enables an approach to Grid computing in which distributed applications are bu...
Paul Watson, Chris Fowler, Charles Kubicek, Arijit...