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» Pegboard: a framework for developing mobile applications
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AICT
2006
IEEE
123views Communications» more  AICT 2006»
13 years 11 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
ECEH
2007
98views Healthcare» more  ECEH 2007»
13 years 9 months ago
Integrating Context Information in a Mobile Environment using the eSana Framework
: Mobile devices are becoming ubiquitous in everyday’s life, their popularity and place independence are reasons for using these devices in different areas. One such area is elec...
Marco Savini, Henrik Stormer, Andreas Meier
CHI
2011
ACM
12 years 11 months ago
Deep shot: a framework for migrating tasks across devices using mobile phone cameras
A user task often spans multiple heterogeneous devices, e.g., working on a PC in the office and continuing the work on a laptop or a mobile phone while commuting on a shuttle. How...
Tsung-Hsiang Chang, Yang Li
MA
2001
Springer
139views Communications» more  MA 2001»
14 years 5 days ago
Flying Emulator: Rapid Building and Testing of Networked Applications for Mobile Computers
This paper presents a mobile-agent framework for building and testing mobile computing applications. When a portable computing device is moved into and attached to a new network, t...
Ichiro Satoh
MM
2004
ACM
114views Multimedia» more  MM 2004»
14 years 1 months ago
Generic support for personalized mobile multimedia tourist applications
Mobile applications such as mobile tourist guides that provide tourists with location-based information today mostly aim to adapt the multimedia content to the different end user...
Ansgar Scherp, Susanne Boll