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» PeopleNet: engineering a wireless virtual social network
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PERCOM
2004
ACM
14 years 7 months ago
A Software Engineering Framework for Context-Aware Pervasive Computing
There is growing interest in the use of context-awareness as a technique for developing pervasive computing applications that are flexible, adaptable, and capable of acting autono...
Karen Henricksen, Jadwiga Indulska
IV
2007
IEEE
98views Visualization» more  IV 2007»
14 years 1 months ago
An infrastructure for remote virtual exploration on PDAs
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...
FUNGAMES
2010
13 years 6 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
SIMPRA
2011
13 years 2 months ago
Virtual segment: Store-carry-forward relay-based support for wide-area non-real-time data exchange
—In the Internet of the future, a flexible, dynamic combination of wireless and wired access networks is expected to be a key driver for enlarging the broadband communication se...
Shinya Yamamura, Akira Nagata, Masato Tsuru, Hitom...
SIGCSE
2009
ACM
149views Education» more  SIGCSE 2009»
14 years 8 months ago
GINI: a user-level toolkit for creating micro internets for teaching & learning computer networking
GINI (GINI Is Not Internet) is an open-source toolkit for creating virtual micro Internets for teaching and learning computer networking. It provides lightweight virtual elements ...
Muthucumaru Maheswaran, Alexis Malozemoff, Daniel ...