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AAAI
2006
13 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
CORR
2007
Springer
91views Education» more  CORR 2007»
13 years 9 months ago
The Kinetostatic Optimization of a Novel Prismatic Drive
Abstract—The design of a mechanical transmission taking into account the transmitted forces is reported in this paper. This transmission is based on Slide-o-Cam, a cam mechanism ...
Damien Chablat, Stéphane Caro
IJRR
2007
75views more  IJRR 2007»
13 years 9 months ago
Surveillance Strategies for a Pursuer with Finite Sensor Range
This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evader in a world populated by polygonal obstacles. This requires the pursuer to pl...
Rafael Murrieta-Cid, Teja Muppirala, Alejandro Sar...
AROBOTS
2005
98views more  AROBOTS 2005»
13 years 9 months ago
Terrain Classification Using Weakly-Structured Vehicle/Terrain Interaction
We present a new terrain classification technique both for effective, autonomous locomotion over rough, unknown terrains and for the qualitative analysis of terrains for exploratio...
Amy C. Larson, Guleser K. Demir, Richard M. Voyles
CONNECTION
2004
134views more  CONNECTION 2004»
13 years 9 months ago
'Feeling' the flow of time through sensorimotor co-ordination
In this paper, we aim to design decision-making mechanisms for a simulated Khepera robot equipped with simple sensors, which integrates over time its perceptual experience in order...
Elio Tuci, Vito Trianni, Marco Dorigo