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NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
13 years 7 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
HVEI
2009
13 years 5 months ago
Haptics disambiguates vision in the perception of pictorial relief
In this study we demonstrate that touch decreases the ambiguity in a visual image. It has been previously found that visual perception of three-dimensional shape is subject to cer...
Maarten W. A. Wijntjes, R. Volcic, Sylvia C. Pont,...
APGV
2004
ACM
154views Visualization» more  APGV 2004»
14 years 1 months ago
Effects of rendering on shape perception in automobile design
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering...
James A. Ferwerda, Stephen H. Westin, Randall C. S...
GREC
2009
Springer
14 years 9 days ago
Human Perception in Segmentation of Sketches
In this paper, we study the segmentation of sketched engineering drawings into a set of straight and curved segments. Our immediate objective is to produce a benchmarking method fo...
Pedro Company, P. A. C. Varley, Ana Piquer Vicent,...