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AGILEDC
2007
IEEE
14 years 3 months ago
Ript: Innovation and Collective Product Ownership
In 2006, Oxygen Media CEO Geraldine (Gerry) Laybourne, the woman largely responsible for Nickelodeon’s early success, partnered with her XP/Scrum development team to create a ne...
Ken H. Judy, Ilio Krumins-Beens
AGILEDC
2004
IEEE
14 years 12 days ago
Agile Methods for Large Organizations - Building Communities of Practice
Agile development practices respect tacit knowledge, make communication more effective, and thus foster the knowledge creation process. However the current agile methods, like XP,...
Tuomo Kähkönen
ICWL
2004
Springer
14 years 2 months ago
The Agile Teaching/Learning Methodology and Its e-Learning Platform
Abstract. The Agile Teaching/Learning Methodology (ATLM) is a teaching/learning methodology designed for higher-education based on the best practices and ideas from the field of so...
Andy Hon Wai Chun
SIGCSE
2012
ACM
282views Education» more  SIGCSE 2012»
12 years 4 months ago
Understanding the tenets of agile software engineering: lecturing, exploration and critical thinking
The use of agile principles and practices in software development is becoming a powerful force in today’s workplace. In our quest to develop better products, therefore, it is im...
Shvetha Soundararajan, Amine Chigani, James D. Art...
COMPSAC
2002
IEEE
14 years 1 months ago
Process Support and Knowledge Management for Virtual Teams Doing Agile Software Development
Agile practices are arguably improving the productivity of small, co-located software development teams. In this paper, we describe an approach that tries to overcome the constrai...
Seth Bowen, Frank Maurer