Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
In this paper we describe Surflex, a programmable surface for the design and visualization of physical forms. Surflex combines the physical properties of shape-memory alloy and fo...
In everyday life, humans interact with many products. In many of these interactions, a person performs an action with, toward, or in the vicinity of a product and then the product...
This paper extends our understanding of existing physical and gestural interfaces and presents a potential design space in affective computing using human movement as a form of em...
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...