Adaptation of visually guided reaching movements in novel visuomotor environments (e.g. wearing prism goggles) comprises not only motor adaptation but also substantial sensory ada...
Adrian Haith, Carl P. T. Jackson, R. Chris Miall, ...
We address the difficult open problem of emulating the rich complexity of real pedestrians in urban environments. Our artificial life approach integrates motor, perceptual, beha...
When simulating large crowds, it is inevitable that the models and motions of many virtual characters will be cloned. However, the perceptual impact of this trade-off has never be...
We address the problem of predicting how people will spontaneously divide into groups a set of novel items. This is a process akin to perceptual organization. We therefore employ ...
—The synthesis of sound based on physical models of 2-D percussion instruments is problematic and has been approached only infrequently in the literature. Beyond the computationa...