We show how to apply learning methods to two robotics problems, namely the optimization of the on-board controller of an omnidirectional robot, and the derivation of a model of the...
Every time a user engaged in work reads or writes, the user spontaneously generates new information needs: to understand the text he or she is reading or to supply more substance ...
David A. Evans, Gregory Grefenstette, Yan Qu, Jame...
We propose an automatic method to enforce trace properties on programs. The programmer specifies the property separately from the program; a program transformer takes the program...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
In the framework of perfect loop nests with uniform dependences, tiling has been extensively studied as a source-to-source program transformation. Little work has been devoted to ...