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DSN
2003
IEEE
15 years 9 months ago
An Algorithm for Automatically Obtaining Distributed and Fault-Tolerant Static Schedules
Our goal is to automatically obtain a distributed and fault-tolerant embedded system: distributed because the system must run on a distributed architecture; fault-tolerant because...
Alain Girault, Hamoudi Kalla, Mihaela Sighireanu, ...
IWMM
2011
Springer
270views Hardware» more  IWMM 2011»
14 years 7 months ago
Memory management in NUMA multicore systems: trapped between cache contention and interconnect overhead
Multiprocessors based on processors with multiple cores usually include a non-uniform memory architecture (NUMA); even current 2-processor systems with 8 cores exhibit non-uniform...
Zoltan Majo, Thomas R. Gross
SIPS
2008
IEEE
15 years 10 months ago
Efficient mapping of advanced signal processing algorithms on multi-processor architectures
Modern microprocessor technology is migrating from simply increasing clock speeds on a single processor to placing multiple processors on a die to increase throughput and power pe...
Bhavana B. Manjunath, Aaron S. Williams, Chaitali ...
HPCA
2007
IEEE
16 years 4 months ago
Extending Multicore Architectures to Exploit Hybrid Parallelism in Single-thread Applications
Chip multiprocessors with multiple simpler cores are gaining popularity because they have the potential to drive future performance gains without exacerbating the problems of powe...
Hongtao Zhong, Steven A. Lieberman, Scott A. Mahlk...
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 9 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...