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FDG
2009
ACM
14 years 2 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
P2P
2006
IEEE
153views Communications» more  P2P 2006»
14 years 2 months ago
Internet-Scale Storage Systems under Churn -- A Study of the Steady-State using Markov Models
Content storage in a distributed collaborative environment uses redundancy for better resilience and thus provides good availability and durability. In a peer-to-peer environment,...
Anwitaman Datta, Karl Aberer
ICCD
2005
IEEE
246views Hardware» more  ICCD 2005»
14 years 5 months ago
H-SIMD Machine: Configurable Parallel Computing for Matrix Multiplication
FPGAs (Field-Programmable Gate Arrays) are often used as coprocessors to boost the performance of dataintensive applications [1, 2]. However, mapping algorithms onto multimillion-...
Xizhen Xu, Sotirios G. Ziavras
ICCAD
2006
IEEE
177views Hardware» more  ICCAD 2006»
14 years 5 months ago
Fast and accurate transaction level models using result oriented modeling
Efficient communication modeling is a critical task in SoC design and exploration. In particular, fast and accurate communication is needed to predict the performance of a system....
Gunar Schirner, Rainer Dömer
SIGCOMM
2003
ACM
14 years 1 months ago
Forwarding in a content-based network
This paper presents an algorithm for content-based forwarding, an essential function in content-based networking. Unlike in traditional address-based unicast or multicast networks...
Antonio Carzaniga, Alexander L. Wolf