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126
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FDG
2009
ACM
15 years 10 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
141
Voted
P2P
2006
IEEE
153views Communications» more  P2P 2006»
15 years 9 months ago
Internet-Scale Storage Systems under Churn -- A Study of the Steady-State using Markov Models
Content storage in a distributed collaborative environment uses redundancy for better resilience and thus provides good availability and durability. In a peer-to-peer environment,...
Anwitaman Datta, Karl Aberer
ICCD
2005
IEEE
246views Hardware» more  ICCD 2005»
16 years 19 days ago
H-SIMD Machine: Configurable Parallel Computing for Matrix Multiplication
FPGAs (Field-Programmable Gate Arrays) are often used as coprocessors to boost the performance of dataintensive applications [1, 2]. However, mapping algorithms onto multimillion-...
Xizhen Xu, Sotirios G. Ziavras
ICCAD
2006
IEEE
177views Hardware» more  ICCAD 2006»
16 years 19 days ago
Fast and accurate transaction level models using result oriented modeling
Efficient communication modeling is a critical task in SoC design and exploration. In particular, fast and accurate communication is needed to predict the performance of a system....
Gunar Schirner, Rainer Dömer
SIGCOMM
2003
ACM
15 years 9 months ago
Forwarding in a content-based network
This paper presents an algorithm for content-based forwarding, an essential function in content-based networking. Unlike in traditional address-based unicast or multicast networks...
Antonio Carzaniga, Alexander L. Wolf