Stereo matching is one of the most active research areas in computer vision. While a large number of algorithms for stereo correspondence have been developed, relatively little wo...
This paper approximates ground truth for real-world stereo sequences and demonstrates its use for the performance analysis of a few selected stereo matching and optical flow techn...
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Temporal stereo vision algorithms can offer improved robustness, however, this can only be delivered after several frames of a stereo image sequence have been processed. We presen...
In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the ...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...