In this paper, we present a technique that generalizes 3D building groups of virtual 3D city models according to a cell structure that is derived from infrastructure networks. In ...
The design of large-scale, distributed, performance-sensitive systems presents numerous challenges due to their networkcentric nature and stringent quality of service (QoS) requir...
Most gesture recognition systems analyze gestures intended for communication (e.g. sign language) or for command (e.g. navigation in a virtual world). We attempt instead to recogn...
Paul Lukowicz, Jamie A. Ward, Holger Junker, Mathi...
Abstract. In this paper, we further develop the idea of combining pervasive computing techniques with electronic payment systems to create activity-based micro-incentives. Economic...
We present the results of using Hidden Markov Models (HMMs) for automatic segmentation and recognition of user motions. Previous work on recognition of user intent with man/machin...
C. Sean Hundtofte, Gregory D. Hager, Allison M. Ok...