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» Performance Model Building of Pervasive Computing
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CIKM
2006
Springer
13 years 11 months ago
Resource-aware kernel density estimators over streaming data
A fundamental building block of many data mining and analysis approaches is density estimation as it provides a comprehensive statistical model of a data distribution. For that re...
Christoph Heinz, Bernhard Seeger
AGI
2008
13 years 9 months ago
Comirit: Commonsense Reasoning by Integrating Simulation and Logic
Rich computer simulations or quantitative models can enable an agent to realistically predict real-world behavior with precision and performance that is difficult to emulate in log...
Benjamin Johnston, Mary-Anne Williams
COLING
2008
13 years 9 months ago
A Classification of Dialogue Actions in Tutorial Dialogue
In this paper we present a taxonomy of dialogue moves which describe the actions that students and tutors perform in tutorial dialogue. We are motivated by the need for a categori...
Mark Buckley, Magdalena Wolska
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 6 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
ICAC
2005
IEEE
14 years 1 months ago
Towards Autonomic Virtual Applications in the In-VIGO System
Grid environments enable users to share non-dedicated resources that lack performance guarantees. This paper describes the design of application-centric middleware components to a...
Jing Xu, Sumalatha Adabala, José A. B. Fort...