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INTERNET
2010
132views more  INTERNET 2010»
13 years 5 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen
IJAMC
2010
134views more  IJAMC 2010»
13 years 6 months ago
HyperVerse: simulation and testbed reconciled
—When dealing with dynamic large-scale topologies such as those underlying peer-to-peer (P2P) distributed virtual environments (DVE), one inescapably reaches the point where eith...
Jean Botev, Markus Esch, Hermann Schloss, Ingo Sch...
AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
TPDS
2010
159views more  TPDS 2010»
13 years 6 months ago
Exploring In-Situ Sensing Irregularity in Wireless Sensor Networks
The circular sensing model has been widely used to estimate performance of sensing applications in existing analysis and simulations. While this model provides valuable high-level...
Joengmin Hwang, Tian He, Yongdae Kim
TIT
2008
129views more  TIT 2008»
13 years 7 months ago
Cooperative Fading Regions for Decode and Forward Relaying
Abstract--Cooperative transmission protocols over fading channels are based on a number of relaying nodes to form virtual multiantenna transmissions. Diversity provided by these te...
Stefano Savazzi, Umberto Spagnolini