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EDUTAINMENT
2007
Springer
14 years 3 months ago
Data Transmission for Haptic Collaboration in Virtual Environments
In this paper, we mainly present the analysis on the haptic data transmission over real network conditions in a networked haptic collaboration environment. Since haptic data are pr...
Yonghee You, Mee Young Sung, Kyungkoo Jun
ICRA
2009
IEEE
126views Robotics» more  ICRA 2009»
13 years 6 months ago
Time-bounded lattice for efficient planning in dynamic environments
For vehicles navigating initially unknown cluttered environments, current state-of-the-art planning algorithms are able to plan and re-plan dynamically-feasible paths efficiently a...
Aleksandr Kushleyev, Maxim Likhachev
CORR
2010
Springer
116views Education» more  CORR 2010»
13 years 7 months ago
Automatic Performance Debugging of SPMD Parallel Programs
Different from sequential programs, parallel programs possess their own characteristics which are difficult to analyze in the multi-process or multi-thread environment. This paper...
Xu Liu, Lin Yuan, Jianfeng Zhan, Bibo Tu, Dan Meng
NOMS
2010
IEEE
204views Communications» more  NOMS 2010»
13 years 7 months ago
Integrated management of application performance, power and cooling in data centers
Abstract—Data centers contain IT, power and cooling infrastructures, each of which is typically managed independently. In this paper, we propose a holistic approach that couples ...
Yuan Chen, Daniel Gmach, Chris Hyser, Zhikui Wang,...
ACMACE
2011
ACM
12 years 9 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle