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NETGAMES
2004
ACM
15 years 9 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
LCN
2006
IEEE
15 years 10 months ago
Performance Limits and Analysis of Contention-based IEEE 802.11 MAC
— Recent advance in IEEE 802.11 based standard has pushed the wireless bandwidth up to 600Mbps while keeping the same wireless medium access control (MAC) schemes for full backwa...
Shao-Cheng Wang, Ahmed Helmy
RTSS
1999
IEEE
15 years 8 months ago
HoneyWEB: Embedded Web-based Control Applications
High performance monitoring and control of real-time environments over the Internet is of importance to many users. The general public, as well as professionals, desires the abili...
Christiane Iaccarino, Meridith A. Sigel, Ralph E. ...
CDC
2010
IEEE
152views Control Systems» more  CDC 2010»
14 years 11 months ago
Optimal network topology design in multi-agent systems for efficient average consensus
The problem considered in the present article is optimal design of network topologies in multi-agent systems in order to make communication on the network as efficient as possible ...
Mohammad Rafiee, Alexandre M. Bayen
ICAC
2007
IEEE
15 years 10 months ago
Approximation Modeling for the Online Performance Management of Distributed Computing Systems
—A promising method of automating management tasks in computing systems is to formulate them as control or optimization problems in terms of performance metrics. For an online op...
Dara Kusic, Nagarajan Kandasamy, Guofei Jiang