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ATAL
2008
Springer
13 years 11 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
ISSS
1997
IEEE
128views Hardware» more  ISSS 1997»
14 years 18 days ago
Architectural Exploration and Optimization of Local Memory in Embedded Systems
Embedded processor-based systems allow for the tailoring of the on-chip memory architecture based on application-specific requirements. We present an analytical strategy for explo...
Preeti Ranjan Panda, Nikil D. Dutt, Alexandru Nico...
IJCAI
2003
13 years 10 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
EUROSYS
2007
ACM
14 years 6 months ago
STMBench7: a benchmark for software transactional memory
Software transactional memory (STM) is a promising technique for controlling concurrency in modern multi-processor architectures. STM aims to be more scalable than explicit coarse...
Rachid Guerraoui, Michal Kapalka, Jan Vitek
GLOBECOM
2007
IEEE
14 years 3 months ago
GMPLS-Based Hybrid 1+N Link Protection Over p-Cycles: Design and Performance
—In [1], the author introduced a strategy to use network coding on p-Cycles in order to provide 1+N protection for straddling connections and links against single link failures i...
Ahmed E. Kamal