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» Performance improvements of real-time crowd simulations
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GECCO
2005
Springer
140views Optimization» more  GECCO 2005»
14 years 2 months ago
Multi-niche crowding in the development of parallel genetic simulated annealing
In this paper, a new hybrid of genetic algorithm (GA) and simulated annealing (SA), referred to as GSA, is presented. In this algorithm, SA is incorporated into GA to escape from ...
Zhi-Gang Wang, Mustafizur Rahman 0002, Yoke-San Wo...
SI3D
2009
ACM
14 years 3 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
14 years 2 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
AINA
2007
IEEE
14 years 18 days ago
On the Design of an Efficient Architecture for Supporting Large Crowds of Autonomous Agents
Crowd simulations require both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allo...
Miguel Lozano, Pedro Morillo, Juan M. Orduñ...
ISCC
2003
IEEE
14 years 1 months ago
Payload analysis of anonymous communication system with host-based rerouting mechanism
Host-based rerouting mechanism is a routing scheme that stores and forwards data in application layer. With this, users can communicate in a indirect way. Thus, identity informati...
Hongfei Sui, Jianer Chen, Songqiao Chen, Jianxin W...