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» Performance of CORBA-Based Client-Server Architectures
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WWW
2006
ACM
14 years 11 months ago
pTHINC: a thin-client architecture for mobile wireless web
Although web applications are gaining popularity on mobile wireless PDAs, web browsers on these systems can be quite slow and often lack adequate functionality to access many web ...
Joeng Kim, Ricardo A. Baratto, Jason Nieh
NETGAMES
2003
ACM
14 years 4 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
CIKM
2006
Springer
14 years 2 months ago
SaLSa: computing the skyline without scanning the whole sky
Skyline queries compute the set of Pareto-optimal tuples in a relation, i.e., those tuples that are not dominated by any other tuple in the same relation. Although several algorit...
Ilaria Bartolini, Paolo Ciaccia, Marco Patella
TOG
2002
156views more  TOG 2002»
13 years 10 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...
PODC
2004
ACM
14 years 4 months ago
Group membership: a novel approach and the first single-round algorithm
We establish a new worst-case upper bound on the Membership problem: We present a simple algorithm that is able to always achieve Agreement on Views within a single message latenc...
Roger I. Khazan