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» Performance of Optical Flow Techniques on Graphics Hardware
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DATE
2004
IEEE
129views Hardware» more  DATE 2004»
13 years 11 months ago
On the Design and Verification Methodology of the Look-Aside Interface
In this paper, we present a technique to design and verify the Look-Aside (LA-1) Interface standard used in network processors. Our design flow includes several refinements starti...
Ali Habibi, Asif Iqbal Ahmed, Otmane Aït Moha...
ACMACE
2006
ACM
14 years 1 months ago
A stylized cartoon hair renderer
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Jung Shin, Michael Haller, R. Mukundan
ASPLOS
2009
ACM
14 years 8 months ago
Understanding software approaches for GPGPU reliability
Even though graphics processors (GPUs) are becoming increasingly popular for general purpose computing, current (and likely near future) generations of GPUs do not provide hardwar...
Martin Dimitrov, Mike Mantor, Huiyang Zhou
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
13 years 11 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
SIGGRAPH
1994
ACM
13 years 12 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose