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» Performance of Optical Flow Techniques on Graphics Hardware
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VR
2011
IEEE
192views Virtual Reality» more  VR 2011»
12 years 11 months ago
Continual surface-based multi-projector blending for moving objects
We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels ov...
Peter Lincoln, Greg Welch, Henry Fuchs
APGV
2008
ACM
193views Visualization» more  APGV 2008»
13 years 9 months ago
Probing dynamic human facial action recognition from the other side of the mean
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Cristóbal Curio, Martin A. Giese, Martin Br...
EUROGRAPHICS
2010
Eurographics
13 years 9 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
SASP
2008
IEEE
183views Hardware» more  SASP 2008»
14 years 2 months ago
Application Acceleration with the Explicitly Parallel Operations System - the EPOS Processor
Different approaches have been proposed over the years for automatically transforming High-Level-Languages (HLL) descriptions of applications into custom hardware implementations. ...
Alexandros Papakonstantinou, Deming Chen, Wen-mei ...
TOG
2002
114views more  TOG 2002»
13 years 7 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk