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» Performance of Optical Flow Techniques on Graphics Hardware
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SBACPAD
2007
IEEE
157views Hardware» more  SBACPAD 2007»
14 years 2 months ago
Exploring Novel Parallelization Technologies for 3-D Imaging Applications
Multi-dimensional imaging techniques involve the processing of high resolution images commonly used in medical, civil and remote-sensing applications. A barrier commonly encounter...
Diego Rivera, Dana Schaa, Micha Moffie, David R. K...
TOG
2008
135views more  TOG 2008»
13 years 7 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
JGTOOLS
2008
126views more  JGTOOLS 2008»
13 years 7 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
VRCAI
2006
ACM
14 years 1 months ago
Erasing, digging and clipping in volumetric datasets with one or two hands
Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization te...
Rafael Huff, Carlos A. Dietrich, Luciana Porcher N...
NETGAMES
2006
ACM
14 years 1 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki