Sciweavers

157 search results - page 23 / 32
» Performance of hyperspectral imaging algorithms using itaniu...
Sort
View
ICIP
2000
IEEE
14 years 9 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung
ICIP
2004
IEEE
14 years 9 months ago
Joint server/peer receiver-driven rate-distortion optimized video streaming using asynchronous clocks
This paper proposes a joint server/peer video streaming architecture for wireless networks, where a receiver can access a video server via an access point using the infrastructure...
Danjue Li, Gene Cheung, Chen-Nee Chuah, S. J. Ben ...
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
14 years 22 days ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...
ICIP
2008
IEEE
14 years 1 months ago
Hardware-friendly descreening
Conventional electrophotographic printers tend to produce Moir´e artifacts when used for printing images scanned from printed material such as books and magazines. We propose a n...
Hasib Siddiqui, Mireille Boutin, Charles A. Bouman
MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 28 days ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann