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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 3 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CHI
2004
ACM
14 years 2 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
MM
2010
ACM
251views Multimedia» more  MM 2010»
13 years 9 months ago
A cognitive approach for effective coding and transmission of 3D video
Reliable delivery of 3D video contents to a wide set of users is expected to be the next big revolution in multimedia applications provided that it is possible to grant a certain ...
Simone Milani, Giancarlo Calvagno
ICIP
2007
IEEE
14 years 10 months ago
Virtual Mirror: Real-Time Tracking of Shoes in Augmented Reality Environments
In this paper, we present a system that enhances the visualization of customized sports shoes using augmented reality techniques. Instead of viewing yourself in a real mirror, sop...
Jürgen Rurainsky, Peter Eisert, Philipp Fecht...
ICIP
2005
IEEE
14 years 10 months ago
Segmentation and appearance model building from an image sequence
In this paper we explore the problem of accurately segmenting a person from a video given only approximate location of that person. Unlike previous work which assumes that the app...
Liang Zhao, Larry S. Davis