Due to its importance as a model for several software and hardware applications, automata theory is a core topic in computer science and engineering education. But because of its m...
Abstract. In this paper, we investigated the effects of guided and unguided style VR learning on user attention and retained knowledge. We conducted a study where users performed g...
Jayoung J. Goo, Kyoung Shin Park, Moonhoen Lee, Ji...
This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was design...
In this paper we describe the navigational behavior of the students of a e-learning virtual environment, in order to determine whether such navigational patterns are related to th...
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...