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ACMACE
2008
ACM
13 years 9 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
IPSN
2010
Springer
14 years 2 months ago
High-resolution, low-power time synchronization an oxymoron no more
We present Virtual High-resolution Time (VHT), a powerproportional time-keeping service that offers a baseline power draw of a low-speed clock (e.g. 32 kHz crystal), but provides...
Thomas Schmid, Prabal Dutta, Mani B. Srivastava
IPPS
2002
IEEE
14 years 18 days ago
Performance Prediction Technology for Agent-Based Resource Management in Grid Environments
Resource management constitutes an important infrastructural component of a computational grid environment. The aim of grid resource management is to efficiently schedule applicat...
Junwei Cao, Stephen A. Jarvis, Daniel P. Spooner, ...
CCGRID
2006
IEEE
14 years 1 months ago
ResGrid: A Grid-aware Toolkit for Reservoir Uncertainty Analysis
Many efforts in Grid communities have focused on middleware research and development. However, Grid application-level tools are needed which can build higherlevel functionality on...
Zhou Lei, Dayong Huang, Archit Kulshrestha, Santia...
IPCCC
1999
IEEE
13 years 12 months ago
Management policies for non-volatile write caches
Many computer hardware and software architectures buffer data in memory to improve system performance. Volatile disk or file caches are sometimes used to delay the propagation of ...
Theodore R. Haining, Darrell D. E. Long