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ATAL
2008
Springer
13 years 10 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
CG
2010
Springer
13 years 3 months ago
Extraversion in Games
The behavior of a human player in a game expresses the personality of that player. Personality is an important characteristic for modeling the player's profile. In our researc...
Giel van Lankveld, Sonny Schreurs, Pieter Spronck,...
STOC
2010
ACM
228views Algorithms» more  STOC 2010»
14 years 1 months ago
On the searchability of small-world networks with arbitrary underlying structure
Revisiting the “small-world” experiments of the ’60s, Kleinberg observed that individuals are very effective at constructing short chains of acquaintances between any two p...
Pierre Fraigniaud and George Giakkoupis
CVPR
2011
IEEE
12 years 12 months ago
Who are you with and where are you Going?
We propose an agent-based behavioral model of pedestrians to improve tracking performance in realistic scenarios. In this model, we view pedestrians as decision-making agents who ...
Kota Yamaguchi, Alexander Berg, Luis Ortiz, Tamara...
AVI
2006
13 years 9 months ago
The ASPICE project: inclusive design for the motor disabled
The ASPICE project aims at the development of a system which allows the neuromotor disabled persons to improve or recover their mobility (directly or by emulation) and communicati...
Fabio Aloise, Febo Cincotti, Fabio Babiloni, Maria...