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CHI
2006
ACM
14 years 2 months ago
From the personal to the profound: understanding the blog life cycle
This ongoing research project investigates the changes that occur to weblogs (blogs) throughout their lifespan. It examines both the markers that indicate a particular phase of it...
David Gurzick, Wayne G. Lutters
MHCI
2009
Springer
14 years 2 months ago
Gestures all around us: user differences in social acceptability perceptions of gesture based interfaces
Gesture based interfaces provide a new way for us to interact with mobile devices, but also require us to make new decisions about how we feel about this new technology and which ...
Julie Rico, Stephen A. Brewster
HUC
2009
Springer
14 years 19 days ago
Encountering SenseCam: personal recording technologies in everyday life
In this paper, we present a study of responses to the idea of being recorded by a ubicomp recording technology called SenseCam. This study focused on real-life situations in two N...
David H. Nguyen, Gabriela Marcu, Gillian R. Hayes,...
FPLAY
2008
13 years 9 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
ICRA
2002
IEEE
132views Robotics» more  ICRA 2002»
14 years 29 days ago
The Role of Expressiveness and Attention in Human-Robot Interaction
Abstract— This paper presents the results of an experiment in human-robot social interaction. Its purpose was to measure the impact of certain features and behaviors on people’...
Allison Bruce, Illah R. Nourbakhsh, Reid G. Simmon...