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ICDT
2010
ACM
149views Database» more  ICDT 2010»
14 years 1 months ago
Mapping Polymorphism
We examine schema mappings from a type-theoretic perspective and aim to facilitate and formalize the reuse of mappings. Starting with the mapping language of Clio, we present a ty...
Ryan Wisnesky, Mauricio Hernandez, Lucian Popa
SIGGRAPH
1998
ACM
14 years 1 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
SI3D
2010
ACM
13 years 9 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
SIGGRAPH
1997
ACM
14 years 1 months ago
Recovering high dynamic range radiance maps from photographs
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
Paul E. Debevec, Jitendra Malik
CGF
2007
165views more  CGF 2007»
13 years 9 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...