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TOG
2002
212views more  TOG 2002»
13 years 8 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
PAMI
2008
174views more  PAMI 2008»
13 years 9 months ago
Multiflash Stereopsis: Depth-Edge-Preserving Stereo with Small Baseline Illumination
Traditional stereo matching algorithms are limited in their ability to produce accurate results near depth discontinuities, due to partial occlusions and violation of smoothness co...
Rogerio Feris, Ramesh Raskar, Longbin Chen, Kar-Ha...
ICVS
2009
Springer
14 years 3 months ago
Real-Time Traversable Surface Detection by Colour Space Fusion and Temporal Analysis
Abstract. We present a real-time approach for traversable surface detection using a low-cost monocular camera mounted on an autonomous vehicle. The proposed methodology extracts co...
Ioannis Katramados, Steve Crumpler, Toby P. Brecko...
SIGGRAPH
1999
ACM
14 years 1 months ago
Tracing Ray Differentials
Antialiasing of ray traced images is typically performed by supersampling the image plane. While this type of filtering works well for many algorithms, it is much more efficient t...
Homan Igehy
SI3D
2006
ACM
14 years 2 months ago
Splatting indirect illumination
Global illumination provides a visual richness not achievable with the direct illumination models used by most interactive applications. To generate global effects, numerous appro...
Carsten Dachsbacher, Marc Stamminger