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ATAL
2008
Springer
13 years 11 months ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...
ATAL
2008
Springer
13 years 11 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
AUSAI
2008
Springer
13 years 11 months ago
Learning to Find Relevant Biological Articles without Negative Training Examples
Classifiers are traditionally learned using sets of positive and negative training examples. However, often a classifier is required, but for training only an incomplete set of pos...
Keith Noto, Milton H. Saier Jr., Charles Elkan
CHI
2005
ACM
13 years 11 months ago
Designs for home life
In this Special Interest Group (SIG) we intend to consider the increasingly popular area of interactive systems design for the home. Aiming to incorporate a wide range of perspect...
A. J. Bernheim Brush, Leysia Palen, Laurel Swan, A...
CRITICAL
2005
13 years 11 months ago
Palpable time for heterogeneous care communities
This paper describes an ongoing design experience conducted in the Neonatal Intensive Care Unit for Premature Newborns. The specificity and the delicateness of such a setting prov...
Erik Grönvall, Patrizia Marti, Alessandro Pol...